Campaign Traits

The following Campaign traits of granted due to a character’s faction:

Assassins’ Guild: Poison Savant – You have been exposed to so many poisons that you have built up a tolerance to them. You gain a +2 trait bonus on saves made to resist the effects of poisons.

Beggars’ Union: Alley Runner – You have spent a good deal of your time growing up running through garbage clogged back allies. You know how to avoid being bogged down. You may treat the first 5ft of difficult terrain you move into or through in a round as normal terrain in urban areas.

Cartographers’ Guild: Direction Sense – All the time you have spent writing and studying maps has given you an inherent sense of direction. You make cast Know Direction as a spell-like ability once a day plus an additional number of times per day equal to your Wisdom Modifier.

Guild of Leatherworkers, Tanners, Smiths, and Stablers: Keep Your Lunch – Hanging around so many disgusting odors and sights you have become somewhat immune. You gain a +1 trait bonus to your fortitude saves.

Guild of Mercenaries : Familiar with Magic – Spending hours drinking and comparing tales of different magical mishaps with other mercenaries you have a slight inkling into how magic items work. You gain a +2 trait bonus to your Use Magic Device skill and Use Magic Device is always a class for you.

Guild of Wizardry: Undistributed Caster – You are use to casting in the hectic, impromptu, magic displays that guild meetings frequently devolve into. This has improved your ability to cast no matter what is happening around you. You get +2 trait bonus to your concentration checks.

Thieves’ Guild: Sneaky – You have practice not being seen. You gain a +2 on all Stealth checks and Stealth is always a class skill for you.

University of Magical Arts: Student of Magic – You have learned a plethora of different magical theories from your time in the classroom. You gain a +2 trait bonus on all Knowledge (arcana) checks and knowledge (arcana) is always a class skill for you.

Temple of Hieroneous (Olheon Mystery Cult): Mystery Stories – the cult of Olheon teaches its faith through stories of the deeds of noble rulers being true to the tenants of their faith. Due to this you may use your Charisma modifier in place of your Intelligence when making Knowledge (nobility) checks. Knowledge (nobility) is always a class skill for you.

Campaign Traits

Dove's City of Greyhawk Campaign mrwakka