Player and DM Conduct Rules

  • No PvP killing. Characters may argue all they want with each other; they may challenge each other to non-lethal duels, their organizations may work towards antithetical ends, but they may not kill each other. DO NOT ABUSE THIS. If a character does something so anti-social that would normally lead to a party fight or something similar that character will never be asked to adventure with the group again. As such it will become an NPC and the player will have to roll a new character.
  • No party theft. One Organization may send a character to burgle the headquarters of another but characters should not pickpocket or otherwise steal from other players.
  • Don’t hog the spotlight when it is not your turn. Character specific sessions are designed to let a single character shine while the rest are supporting cast. Let them have the spotlight that game, you can have it when it is your session. No one should really hog all the spotlight during a general session. You are all working together for a common goal after all.
  • You have 45 seconds to tell me what your character is doing on their turn. Really in most situations you should decided what you are doing while other characters are taking their turns. If you can’t decide in that amount of time you hold your action in indecision till you can. If the DM vetoes an action you get a new 45 seconds to decide what to do. If you are trying to do something strange then have a back up plan in case the DM overrules it.
  • Rules decisions that take more then a couple of seconds to look up on the SRD will be made by DM judgement call. Players may then take the time to look up the actual rule and if they find it quote the relevant passage to the DM with a link to the SRD. The DM will then decide when the official ruling will take effect. Typically (but not always) if it is a ruling on a specific Character’s or NPC’s ability/trait/etc. the official rule will commence immediately upon the DM’s review. If it something about combat rules or general circumstances it will take effect after the encounter so everyone is treated under the same rules for the encounter. (For instance: if the question was “can I 5ft step in difficult terrain,” and the DM ruled yes before reviewing the rules, then everyone would be allowed to 5ft step in difficult terrain for the rest of the encounter but not in the next encounter. If the question was “do these super awesome boots that let me take 10ft steps instead of 5ft let me 10ft step like another character would 5ft step” and the DM decides no, but then reading the boots descriptions realizes that he can then the character will immediately be allowed to 10ft step on his next turn. NOTE: These boots to my knowledge do not exist.)

Player and DM Conduct Rules

Dove's City of Greyhawk Campaign Dove_de_Domo_Phoenix